AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in the Middle East: Q1 2025 Performance
Explore the performance trends of the top 5 slime games on iOS in the Middle East during Q1 2025, including download and revenue insights.
The first quarter of 2025 saw varying performances among the top slime games on iOS in the Middle East. Here’s a closer look at the trends observed:
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced fluctuating weekly downloads, peaking at 2.8K in early February. The app saw a modest increase in weekly revenue, reaching around $14 in mid-March. Weekly active users initially grew to 6.9K in early February before gradually declining to 3.8K by the end of the quarter.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a steady weekly revenue ranging between $2.8K and $3.2K throughout the quarter. Downloads showed a decline early in the quarter, but rebounded to 2.3K by the end of March. Active users remained relatively stable, around 17K to 18K, with a slight increase at the quarter's close.
Bruno - My Talking Slime Pet by Dramaton LTD saw weekly downloads rise from 1.2K in January to 2K by mid-March. Revenue was inconsistent, with peaks reaching $23 in late March. Active users grew from 28K in January to over 32K by the end of the quarter.
Super Slime Simulator, also from Dramaton LTD, had a stable download trend around 600 to 700 per week. Revenue saw a spike to $70 in mid-February but generally remained low. Active users hovered around 1.7K throughout the quarter.
Makeup Slime Game! Relaxation by Shanze Shafique experienced consistent downloads, bouncing between 300 and 500 weekly. The app did not generate significant revenue during this period, and active users remained steady around 1.1K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.